Dream Child
A downloadable game
*** Updated to version 0.12! ***
If you've played before, make sure you delete your save file and start a new game. When you start a new game, just click on "Delete Save" and then click "Continue". You can also manually delete the file by going into \userprofile\AppData\LocalLow\GenericGames\Dream Child.
If the game crashes when you exit from any of the menus, please let me know!
Please see the devlog for update info!
-This version is riddled with problems, I just wanted to upload something for once.
Thank you for choosing to play my short demo!
This is the eleventh version of my demo, so please bear with me because there are probably a few glitches and goofs that you'll encounter along the way. Not only that, but most of the textures will be revised with each release.
The general premise of Dream Child is that you're a little kid who slowly realizes the people in his town are disappearing and it's all connected to his lucid dream that he can freely go in and out of, provided there is a bed for him to sleep in.
It's up to you to rescue your family and the rest of the townsfolk in this action/adventure platformer!
A few noteworthy things/some helpful hints:
-Use the Map program in the player's computer to select which island/level you want to go when you fall asleep. The game defaults to the player's dreamloop if you don't select an island/level.
-The player's computer currently only works with mouse controls.
-Controller support only works for an Xbox style gamepad. Keyboard and mouse are preferred as I am slowly transitioning away from gamepads altogether.
-Coconuts you collect from palm trees regrow after a full day has passed.
-All vines you see on walls are climbable.
-If you don't have the swim goggles / snorkel equipped, you can't dive underwater.
-If you don't have your dream journal, you can't open your inventory.
Some bugs and issues that will be fixed:
-Picking up and moving items around is still a little glitchy. I'm trying to develop my own system instead of relying on Unity's fixed joints.
-When you exit the pirate ship rooms, just jump one time. There is a bug that will destroy the player upon exit from the room and the game will be hardlocked.
-If you swim into the pirate ship and don't stop, it will force the player under water. If you jump while under water, it will make the player fall to the bottom of the ocean where he can walk around. There is currently no way back up.
-Camera doesn't automatically rotate with player's forward vector. Right now you just freely orbit the camera around the player or if you hold the forward button and move the camera, the player will follow the camera.
-You would ideally only have to press one button for all interactions, but this is not the case yet.
-The map section of the inventory is broken :(.
-The bubble particle effect will still play if you're partially out of the water.
-I forgot to disable to pool water trigger in the player's back yard, please ignore it, lol.
-Rain will partially go through the roof of the player's house.
-Lots more, lol...
Controls:
Third Person:
WASD - Move
Space - Jump
F - Interact with Certain Objects
Z - Toggle Flashlight Off/On
Left Ctrl - Play/Put Away Guitar (if you have it equipped)
Tab - Open/Close Menu
Escape - Open/Close Options Menu
Right-Click - Go into First Person View (Interact Mode)
First Person (Interact Mode):
-Left-Click - Interact
-Left-Click and Hold - Move Certain Objects Around
-Right-Click - Go into Third Person View
There are some in-game posters that have the control schemes for both controller and keyboard layouts, I need to update them. Much easier than having to go back and forth between the game and this page!
Again, thank you very much for taking the time to play my demo. All feedback is appreciated!
Updated | 5 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | dreamchilddev |
Genre | Adventure |
Tags | 3D, Cute, Low-poly, maze, ps1, PSX (PlayStation), Retro, Singleplayer, Unity |
Download
Install instructions
You will need 7zip to extract the game files. You can download it for free from here:
Development log
- v.11 Update6 days ago
- v.10 UpdateMay 21, 2022
- v.09 UpdateMay 07, 2022
- v.08 UpdateMar 07, 2022
- v.07 UpdateFeb 07, 2022
- v.06 UpdateJan 16, 2022
- v.05 UpdateJan 08, 2022
- v.04 UpdateNov 14, 2021
Comments
Log in with itch.io to leave a comment.
I'm only 10 minutes in and I love the artstyle and creepy feel! Your character is also cute and I like the animations. Here's what I don't like
1) the camera is very weird. It's moving everywhere then recenters with some delay, makes me feel nauseous so I try not to touch it a lot.
2) I'm not sure what the controls are and I had to try everything on my keyboard to find how to interact with stuff (f), your page says "controls are on the poster" but I didn't see any posters and even if I did,I wouldn't know how to interact with them.
3) When talking to someone, I wish the same button to talk to them would make the text follow, I find it weird that to see next text it's the jump button
Good job!
I also found a bug(?) where you can walk on walls if there's a slope on the ground
I played it a little more, i see that the tutorial is in the house, weird that we start in the dream world, anyway found another bug, when you're in fps mode, click LMB to attack then get out of FPS mode, your character model will vanish until the attack animation is done
There is a plot reason why you start in the Dreamloop world, but I didn't have time to add the dialogue that explains it. Honestly, the more I think about it, starting at the hub house does make a bit more sense. The player shouldn't be able to attack in first person mode at all, so I appreciate you finding that bug.
Your feedback is extremely valuable because I'm playtesting, lol. Anyway, thanks again for trying it out!
First of all, thanks for trying it out! I hate excuses, but I rushed this update out to meet a jam deadline and it kinda shows.
1. It's supposed to move slow in the Dreamloop world, but I seriously hate it too, lol. I'll fix that by adding some motion blur. You should be able to adjust the damping in the start menu settings.
2. I forgot to add a controls poster in the Dreamloop world! Very sorry about that.
3. I totally agree and it's something I'm currently working on. I'm planning on uploading a mini-update in a couple of days.
Nice catch! I'll fix that too, lol.
Thank you for trying it out and finding a way to jump out of the map!
Show post...
COOL PROTOTYPE GAMEThanks for playing, following me, and making a video! Next big update will explain the mechanics and involve more of the story.
Show post...
yeahh :D possibile version dub italian ? no problem eng :P
Italian, French, German, and Spanish! 😄
Show post...
yeahhh
Wow!
Thanks for playing, hope you had fun!