A downloadable game

*** Updated to version 0.10 (MAC build soon for this version soon)! ***

If you've played before, make sure you delete your save file and start a new game. When you start a new game, just click  on "Delete Save" and then click "Continue". You can also manually delete the file by going into \userprofile\AppData\LocalLow\GenericGames\Dream Child.

If the game crashes when you exit from any of the menus, please let me know!


Please see the devlog for update info!


The Mac build is highly experimental and might not even work. Please let me know if you have any issues! If it won't open, try this fix:


"To fix this, you have to use Terminal to navigate your way into the file and unlock the permission settings that were changed due what we believe is from the compression.

cd <PATH_TO_YOUR_APP>/<APP_NAME>.app/Contents/MacOS/ 

 and add the following: 

 chmod -R 777 [applicationName].app

This unlocked the permissions on the application but when the app was opened, we had to allow permission through the Mac firewall to let it run on the computer. Once we approved permission, the app ran no problem"


Thank you for choosing to play my short demo!

This is the ninth version of my demo, so please bear with me because there are probably a few glitches and goofs that you'll encounter along the way. Not only that, but most of the textures will be revised with each release.

The general premise of Dream Child is that you're a little kid who slowly realizes the people in his town are disappearing and it's all connected to his lucid dream that he can freely go in and out of, provided there is a bed for him to sleep in.

It's up to you to rescue your family and the rest of the townsfolk in this action/adventure platformer!


A few noteworthy things/some helpful hints:

-The music in the dialogue screens are placeholders and were not made by me. They were composed by Ashif Hakik for the game Tomba 2.

-The computer terminal in the player's bedroom currently only works with mouse controls.

-Controller support only works for an Xbox style gamepad. Keyboard and mouse are supported, but gamepad is preferred!

-You can turn on the stereo in the protag's bedroom to listen to music.

-You can cook the frozen pizzas and the potatoes in the oven...and microwave!

-You can swim, but the placement of the protagonist isn't working correctly. Because of this, you might experience problems with being able to move underwater.

-You can use all the switches in the house to control the lights and the ceiling fans.

-You can use the washing machine in the house to clean mudballs.

-You can climb the palm trees to collect coconuts. Very useful for taking out that annoying tiki guy when you have the coconut launcher. Perhaps he has something useful in his head?

-Coconuts regrow after a full day has passed.

-You can climb up all the vines to get back up the Great Wall.

-For the section where there are several floor switches, you have to have them in the correct order. Look at how they're laid out on the ground and think the opposite.

-If you don't have the swim goggles / snorkel equipped, you can't dive underwater.



Some bugs and issues that will be fixed soon:

-The player's equipped items with randomly become unparented and just float in the game world. This has only happened to me once and I'm not exactly sure why it happened. A simple restart of the game fixes it.

-Picking up and moving items around is still a little glitchy. I'm trying to develop my own system instead of relying on Unity's fixed joints.

-If you swim into the pirate ship and don't stop, it will force the player under water. If you jump while under water, it will make the player fall to the bottom of the ocean where he can walk around. There is currently no way back up.

-Camera doesn't automatically rotate with player's forward vector. Right now you just freely orbit the camera around the player or if you hold the forward button and move the camera, the player will follow the camera.

-Should only have to press one button for all interactions, but this is not the case.

-The map section of the inventory is a little hard to navigate. Until I develop my own input override for the inventory, I'm forced to use Unity's input navigation system.

-The bubble particle effect will still play if you're partially out of the water.

-Diving underwater works, but it isn't consistent. This is partially due to how the player's breaststroke position not syncing with the water height. It also breaks the water splash effect. I'll fix it... eventually.

-Rain will partially go through the roof of the player's house.

-The computer terminal in the player's room currently only works with the mouse.


Controls:

There are some in-game posters that have the control schemes for both controller and keyboard layouts. Much easier than having to go back and forth between the game and this page!


Again, thank you very much for taking the time to play my demo. I can be reached via e-mail at browncma88@gmail.com and all feedback is  appreciated!

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordreamchilddev
GenreAdventure
Tags3D, Cute, Low-poly, maze, ps1, PSX (PlayStation), Retro, Singleplayer, Unity

Development log

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Comments

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I'm only 10 minutes in and I love the artstyle and creepy feel! Your character is also cute and I like the animations. Here's what I don't like
1) the camera is very weird. It's moving everywhere then recenters with some delay, makes me feel nauseous so I try not to touch it a lot.
2) I'm not sure what the controls are and I had to try everything on my keyboard to find how to interact with stuff (f), your page says "controls are on the poster" but I didn't see any posters and even if I did,I wouldn't know how to interact with them.
3) When talking to someone, I wish the same button to talk to them would make the text follow, I find it weird that to see next text it's the jump button
Good job!
I also found a bug(?) where you can walk on walls if there's a slope on the ground

I played it a little more, i see that the tutorial is in the house, weird that we start in the dream world, anyway found another bug, when you're in fps mode, click LMB to attack then get out of FPS mode, your character model will vanish until the attack animation is done

There is a plot reason why you start in the Dreamloop world, but I didn't have time to add the dialogue that explains it. Honestly, the more I think about it, starting at the hub house does make a bit more sense. The player shouldn't be able to attack in first person mode at all, so I appreciate you finding that bug.


Your feedback is extremely valuable because I'm playtesting, lol. Anyway, thanks again for trying it out!

First of all, thanks for trying it out! I hate excuses, but I rushed this update out to meet a jam deadline and it kinda shows.

1. It's supposed to move slow in the Dreamloop world, but I seriously hate it too, lol. I'll fix that by adding some motion blur. You should be able to adjust the damping in the start menu settings.

2. I forgot to add a controls poster in the Dreamloop world! Very sorry about that.

3. I totally agree and it's something I'm currently working on. I'm planning on uploading a mini-update in a couple of days.

Nice catch! I'll fix that too, lol.

Great demo. Lil Beef loved breaking the game. Excellent start.

Thank you for trying it out and finding a way to jump out of the map!

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COOL PROTOTYPE GAME

Thanks for playing, following me, and making a video! Next big update will explain the mechanics and involve more of the story.

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yeahh :D possibile version dub italian ? no problem eng :P

Italian, French, German, and Spanish! 😄

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yeahhh

Wow!

Thanks for playing, hope you had fun!